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WOLF CUB ARROW POINT TRAIL
AFTER a Cub Scout earns his Wolf Badge he may earn his Gold
and Silver Arrow Points on the Arrow Point Trail in the Electives section of his book. He
can complete new exercises in the Electives section of the book, and he can go back and do
requirements from the Achievements section of the book and use them as requirements for
arrow points (as long as he does not count any requirements that he used to earn the Wolf
Badge). He may work on his Arrow Point Trail at any time, however he cannot receive Arrow
Points until after he has earned his Wolf Badge.

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- GOLD ARROW POINT
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For the FIRST 10 arrow points completed in the Electives section of his book, the Wolf
Cub earns his Gold Arrow Point.
SILVER ARROW POINTS:
For each 10 arrow points completed above the first ten, the Wolf Cub earns a Silver
Arrow Point. A Cub Scout may earn any number of Silver Arrow Points, but he may only earn ONE
Gold Arrow Point.
The possible electives are as follows:
 | 1. IT'S A SECRET |
 | a. Use a secret code. |
 | b. Write to a friend in invisible "ink" |
 | c. "Write" your name with the alphabet deaf and hearing impaired people use. |
 | d. Use 12 Native American signs to tell a story. |
 | 2. BE AN ACTOR |
 | a. Help to plan and put on a skit with costumes. |
 | b. Make some scenery for a den skit. |
 | c. Make sound effects for a den skit. |
 | d. Be the announcer for a den skit. |
 | e. Make a paper sack mask for a den skit. |
 | 3. MAKE IT YOURSELF |
 | a. Make something useful for your home, church, or school. |
 | b. Using a centimeter ruler, measure to see how far you can stretch your hand. |
 | c. Make a bench fork. |
 | d. Make a door stop. |
 | e. Or make something else. |
 | 4. PLAY A GAME |
 | a. Play Pie-tin Washer Toss. |
 | b. Play Marble Sharpshooter. |
 | c. Play Ring Toss. |
 | d. Play Beanbag Toss. |
 | e. Play a game of Marbles. |
 | 5. SPARETIME FUN |
 | a. Explain safety rules for kite flying. |
 | b. Make and fly a kite. |
 | c. OR Make a two-stick kite. |
 | d. OR Make a three-stick kite. |
 | e. Make and use a reel for kite string. |
 | f. Make a model boat with a rubber-band propeller. |
 | g,h,i. Make or put together some kind of model boat. |
 | 6. BOOKS, BOOKS, BOOKS |
 | a. Go to a public library with a grown-up. Find out how to get your own library card.
Name four kinds of books that interest you (for example, history, science fiction,
how-to-books). |
 | b. Choose a book on a subject you like and read it. With an adult, discuss what you read
and what you think about. |
 | c. Books are important. Show that you know how to take care of them. Open a new book the
right way. Make a paper or plastic cover for it or another book. |
 | 7. FOOT POWER |
 | a. Learn to walk on a pair of stilts. |
 | b. Make a pair of "puddle jumpers" and walk with them. |
 | c. Make a pair of "footracers" and use them with a friend. |
 | 8. MACHINE POWER |
 | a. Name 10 kinds of trucks, construction machinery, or farm machinery. |
 | b. Use a wheel and axle. |
 | c. Use a pulley. |
 | d. Make and use a windlass. |
 | 9. LET'S HAVE A PARTY |
 | a,b. Make a gift or toy like one of these (shown in book) and give it to someone. |
 | c. Help with a home or den party. |
 | 10. NATIVE AMERICAN LORE |
 | a. Read a book or tell a story about Native Americans, past or present. |
 | b. Make a tom-tom. |
 | c. Make traditional clothing. |
 | d. Finish a feather for a headband or other decoration. |
 | e. Make a headband for the finished feather. |
 | f. Learn 12 word pictures and write a story with them. |
 | 11. SING-A-LONG |
 | a. Learn and sing the first and last verses of "America." |
 | b. Learn and sing the first verse of our National Anthem. |
 | c. Learn the words and sing three Cub Scout songs. (Given) |
 | d. Learn the words and sing the first verse of three other songs, hymns, or prayers.
Write the verse of one of the songs learned. |
 | e. Learn a song that would be sung as a grace before meals. Write the words here. (In
your book) |
 | 12. BE AN ARTIST |
 | a. Make a freehand sketch. |
 | b. Tell a story in three steps by drawing three cartoons. |
 | c. Mix yellow and blue paints to make green; yellow and red to make orange; and red and
blue to make violet. |
 | d. Help draw, paint, or crayon some scenery for a den or pack skit or puppet show. |
 | e. Make a stencil pattern. |
 | f. Make a poster for a Cub Scout project or pack meeting. |
 | 13. BIRDS |
 | a. Make a list of all the birds you saw in a week and tell where you saw them (field,
forest, marsh, yard, or park). |
 | b. Put out nesting material (yarn and string) for birds and tell which birds might use
it. |
 | c. Read a book about birds. |
 | d. Point out 10 different kinds of birds (5 may be from pictures). |
 | e. Feed wild birds and tell which birds you fed. |
 | f. Put out a birdhouse and tell which birds use it. |
 | 14. PETS |
 | a. Take care of a pet. |
 | b. Know what to do when you meet a strange dog. |
 | c. Read a book about a pet and tell about it at a den meeting. |
 | d. Tell what is meant by rabid. Tell what you should do if you see a dog or wild animal
that acts as if it may be rabid. |
 | 15. GROW SOMETHING |
 | a. Plant and raise a box garden. |
 | b. Plant and raise a flowerbed. |
 | c. Grow a plant indoors. |
 | d. Plant and raise vegetables. |
 | 16. FAMILY ALERT |
 | a. Talk with your family about what you will do in an emergency. |
 | b. In case of a bad storm or flood, know where you can get safe food and water in your
home. Tell how to purify water. Show one way. Know where and how to shut off water,
electricity, gas, or oil. |
 | c. Make a list of your first aid supplies, or make a first aid kit. Know where the first
aid things are kept. |
 | 17. TIE IT RIGHT |
 | a. Learn to tie an overhand knot and a square knot. |
 | b. Tie your shoelaces with a square bow knot. |
 | c. Wrap and tie a package so that it is neat and tight. |
 | d. Tie a stack of newspapers the right way. |
 | e. Tie two cords together with an overhand knot. |
 | f. Learn to tie a necktie. |
 | g. Wrap the end of a rope with tape to keep it from unwinding. |
 | 18. OUTDOOR ADVENTURE |
 | a. Help plan and hold a picnic with your family or den. |
 | b. With your folks, help plan and run a family or den outing. |
 | c. Help plan and lay out a treasure hunt something like this. (Example map shown in
book.) |
 | d. Help plan and lay out an obstacle race. |
 | e. Help plan and lay out an adventure trail. |
 | f. Take part in two summertime pack events with your den. |
 | g. Point out poison plants. Tell what to do if you accidentally touch one of them. |
 | 19. FISHING |
 | a. Point out five fish. |
 | b. Rig a pole with the right kind of line. Attach a hook, bobber, and sinker, if you
need them. Then go fishing. |
 | c. Fish with members of your family or a grown-up. Bait your hook and catch a fish. |
 | d. Know the rules of safe fishing. |
 | e. Tell some of the fishing laws where you live. |
 | f. Show how to use a rod and reel. |
 | 20. SPORTS |
 | a. Play a game of tennis, table tennis, or badminton. |
 | b. Know boating safety rules. |
 | c. Know archery safety rules. Know how to shoot right. Put four of six arrows into a 1.2
meter target that is 15 steps away from you. |
 | d. Understand the safety and courtesy codes for skiing. Show walking and kick turn. Do
climbing with side stop or herringbone. Show the snowplow or stem turn, and how to get up
from a fall. |
 | e. Know the safety rules for ice-skating. Skate, without falling, as far as you can walk
in 50 steps. Come to a stop. Show a turn from forward to backward. |
 | f. In roller-skating, know the safety rules. From a standing start, skate forward as far
as you can walk in 50 steps. Come to a stop within 10 walking steps. Skate around a corner
one way without coasting. Then do the same coming back. Show a turn from forward to
backward. |
 | g. Go bowling. (Following all the rules.) |
 | h. Show how to make a sprint start in track. Run 45 meters in 11 seconds or less. |
 | i. Play a game of touch or flag football. |
 | j. Play a game of soccer. Show how to dribble and kick. |
 | k. Play a game of baseball or softball. |
 | l. Show how to shoot, pass, and dribble a basketball. Take part in a game. |
 | 21. COMPUTER FUN |
 | a. Visit a place where computers are used. Find out what they are used for. |
 | b. Play a computer game. |
 | c. Turn a computer on, operate it, and turn it off. |
 | 22. SAY IT RIGHT |
 | a. Say Hello in a language other than English. (Examples given in book.) |
 | b. Count to ten in a language other than English. |
 | c. Tell a short story to your den, your den leader, or a grown-up. |
 | d. Tell how to get to a nearby police station from your home, your den meeting, and
school. Use directions and street names. |
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